Welcome!

I am William (a.k.a. Smash_Bash), a games developer specialising in Unity and programming games in C#.

From a very young age, I knew I wanted to be a games programmer and create fast and fun games like Sonic the Hedgehog!

I have made multiple Unity games, most of which were solo programming endeavours with some third party artistic contribution. You can find buttons on most of the games’ pages to download and play them.

I’m always down for a chat, so if you want to connect, then drop me a line on LinkedIn or Discord!

DOWNLOAD CV

My Showreel

Solo Developed Games

Co-Developed Games

Gameography

Project Nightlight

  • Early Prototype Fangame (Started 21st October 2025)

Pathmaker Online

  • Ongoing Project (Started in 2025)

HERO v HERO

  • Ongoing Project (Started in 2025)

  • 4 Original Characters

    • +1 Clone

    • Each character has 5 neutral attacks, 5 aerial attacks, and at least 4 special attacks.

  • Modular Input System

Pathmaker

  • Ongoing Project (Started in 2022)

  • Over 100 Weapons

    • Each have custom-coded behaviour, custom models and animations.

  • Over 300 Characters

    • (Including costumes.)

  • Over 40 References

    • (The ‘decopyrightening’s gonna be a trial…)

  • One Map

    • (Not counting the test map.)

  • Custom Content Creator

    • Custom Maps

    • Custom Characters

  • Work-In-Progress Online Multiplayer Edition

Kororemix

  • 10 Levels

  • Multiple Balls

  • Custom Level Creator

Infinitum

  • Endless world created with pre-made chunks.

  • Multiple Power-Ups

    • (Albeit, only one actually appears in the final build.)

‘Unity Playground’

  • My first Unity game.

  • Remakes many mechanics from ‘Fortnite’.

  • Over 10 Weapons

  • A (somewhat) working vehicle: the B.R.U.T.E.

  • A full recreation of Fortnite’s ‘The Device’ live event.

You Cannot Kill The Queen Of Parasites

  • Modular Input System

    • Wiimote Controls

    • Joy-Con Controls

    • Gamepad Controls

    • Mouse Controls