My Favourite Games
I wanted to share with you some of my favourite games, and explain what I like about them, or why they inspire my own game development.
Sonic the Hedgehog has always been one of my favourite franchises of all time. I love the high-speed platforming, and the absolute flair and style given off by the hedgehog.
Rivals of Aether is a platform fighter that's far better tailored to the way I like to play games: unfettered rushdowns. What really set it apart for me however was, of course, the Steam Workshop. Having over a thousand high-quality fighters in a single fighting game is truly something special: a game that I'm still amazed exists.
Garry's Mod is the game that inspired Pathmaker in the first place: installing parkour mods and leaping around NPC battle arenas to fight for ages put me into a comfortable flow state that I wanted to replicate in my own game.
Team Fortress 2 is one of my all-time favourite games of all times. It's an expertly-designed team shooter that allows for both co-ordinated team efforts, as well as solo runnning-and-gunning.
Outer Wilds is a complete and utter masterpiece of design, creating a truly thoughtful scientific expedition that can only be fully enjoyed one time. DO NOT look anything up... just try it. Trust me.
DELTARUNE is a masterclass in simple RPG design. It knows what it wants to be, and changes that very foundation over and over again without it ever feeling jarring. It takes Undertale's tried-and-true formula and remixes it in an endless stream of creative ways, and just when you think you've seen it all, Toby Fox always has another surprise around the corner.
Dragon Ball FighterZ was the first traditional fighter I got into due to it's relatively simple inputs, combo-centric gameplay, and the feeling of absolute, overwhelming power at your disposal.
I've played Fortnite from early on in Season 4, and have loved it ever since. The constant seasonal additions and rotations keep the game fresh, and the colossal history of weaponry and abilities featured in the game became one of the biggest influences for Pathmaker.
Kororinpa stands out as one of the only games that my mum likes to play, due to it's intuitive, simple motion controls. I wanted to make such a game for one of my projects, leading to a full-on fangame in Kororemix.
Super Smash Bros. Ultimate has always stood out to me as the pioneer and pinnacle of platform fighter design. The series is what got me into fighting games, and has since been the inspiration for HERO v HERO.
Mario Kart 8 Deluxe taught me the value in simplicity: Smash Bros, Fortnite and such are widely popular, but still have quite a learning curve. Mario Kart however is easily accessible: ANYONE can have a good time behind the wheel, even without learning techniques like drifting or tricking.
Just Shapes & Beats is a superbly-made rhythm game in which up to four players dodge attacks and obstacles to the beat of music. It taught me how little good graphics are actually needed for a fun and successful game.
ULTRAKILL embodies everything I love in videogames: simplicity, movement, and super-cool weaponry! It puts me into a similar flow state to those Garry's Mod addons, so it's been a great influence on Pathmaker!
Xenoblade Chronicles is a terrific example of how to challenge the typical conventions of an RPG. It does away with many of the usual mechanics like consumable items, and the regenerating health and lack of a Mana system liberates the player to charge headfirst into battles without a care in the world.
Final Fantasy VII Remake Intergrade is a fantastic example of modernising RPG combat while keeping the essentials. It introduces fast-paced hack-and-slash combat that can be paused every now and again using it's ATB system.
It's not a game, but it's worth mentioning that 'Time' by Electric Light Orchestra has single-handedly inspired most of HERO x HERO, Part 4. It's a brilliant experimental album that tells the story of a time traveller through electronic rock.